We had arranged for a pet sitter to come by and walk Una around dinnertime.
We arrived around 3 p.m., and several people were already involved
in a board game, my College Roommate being one of them. She had made
some chili, which I got from the kitchen, along with the pasta salad
and some veggies, for a late lunch.
While the others played their game, I chatted with The Martial Artist,
there with his wife, The Book Lover, and their little boy. The poor
little guy was under the weather, and nothing could console him. He
lay on the floor, crying, and his dad wiped his nose and tried to make
him feel better. In his soft little voice he said something I found
adorable. The Martial Artist asked him, "Do you need a nose wipe?"
He answered, "I need a tear wipe." Aww, poor little guy.
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Eventually, he conked out on a chair (see above photo), while The Book
Lover finished the game and the two parents packed up their belongings.
At least we got to see them for a short while.
After a socializing pause, The White Rabbit asked if anyone would like
to play another game, Ticket to Ride. In this one, the goal is to build
rail lines between different cities. The Cheshire Cat had arrived, so
he played, along with The Gryphon, me, The White Rabbit, and My College
Roommate.
The game is a German board game, as we explained to Batman's Roommate,
who arrived while we were playing. Shortly afterwards, Batman and The
Dormouse also arrived. They sat nearby and commented on the action or
joined in conversation.
The goal is to try to build specific rail lines, which can be achieved
by gathering cards of a certain color, which correspondend with markings
on the board. Once you have enough, you build a section of the line,
placing your plastic train markers on them. Points are based on the
lines built and those completed.
None of use deliberately sabotaged anyone else, but one instance happened
by accident. The White Rabbit was being silly and narrating The Cheshire
Cat's turn. As he did so, The Cheshire Cat placed some train markers
on a portion that The White Rabbit needed, who said, "And the bastard
just cut me off," in an announcer's voice.
I thought I might win by completing a cross-country line from New York
to Seattle, and getting rid of my extra trains before some had finished
their lines. But The Gryphon had been working diligently and completed
more total rail lines. He edged me out by three points. A match made
in heaven.
Afterwards, The White Rabbit fired up the grill. The Gryphon helped
him form hamburger patties and then grilled them for everyone (see photo
below).
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It was a pleasant night to be on the back porch, chatting. I got caught
up with My College Roommate on how her life is going. The guys were
talking about something that apparently required illustrations from
the Web, because The Dormouse brought out his laptop. Then, since we
were all getting eaten by ninja mosquitos, so stealthy you couldn't
feel them landing, we went inside.
My College Roommate wanted to play another game, The Settlers of Catan.
I joined, along with The Cheshire Cat. I asked The Gryphon if he wanted
to play, and he declined. Then, thinking about the fact that he'd be
one of the only people not playing (Batman and his roommate already
having left), I asked, "Do you mind if we do it in front of you?"
Then, red-faced by my verbal goof, I added, "That came out wrong.
I think I need some ice" and zipped out of the kitchen for some.
The Settlers of Catan, another German board game, was non-violent with
many moving parts and rules. As The Dormouse is wont to say, "I
don't have OCD. I'm German." Before you can even start the game,
you've got to lay out a board which consists of a number of hexagons
that have to be in a certain order, with corresponding circles with
numbers on top. I'm not sure why they don't just include a game board,
unless it's so that people can change the board to make it more challenging.
Everybody places two little houses, representing a settlement, at the
junction of three hexagonals. Then, any time someone rolls a number
that is next to your settlement, you get a card corresponding to the
good produced by that hexagonal. For example, if the hexagonal has a
stone pattern, you get a rock. If it has a field pattern, you get grain.
This game depends so much on luck that a few bad dice rolls can make
it difficult to catch up. Fortunately, the three of us were playing
nice, none of us wanting to smash the others into oblivion, so we all
laughed at the random turns of luck. We seemed to be rolling nothing
but sixes, which got both of us a rock, time after time. Of course,
if you get enough of them you can trade them for something useful.
I was not surprised or upset that The Cheshire Cat won, because he'd
made smarter placements of his initial settlements, getting the goods
he needed to complete more roads and settlements while My College Roommate
and I were getting nothing but rocks. We talked about the different
forms of game play, like the people we know who play in a cutthroat
manner and then get slammed into the earth by everyone else!
When the game ended, I couldn't believe how much time had passed. The
Gryphon told me it was about 10 p.m. Since he was falling asleep on
the couch, I agreed it was time to head home. We did arrange, before
leaving, to meet some people for dinner tomorrow, since The Court Wizard
was going to be in town for just a brief period.
This meant postponing my birthday celebration (dinner and a movie)
until next weekend, but to my way of thinking, that only stretches out
the fun.