When we
arrived, we were pleased to see that they weren't yet started when we
arrived. Our late arrival had also apparently given The Punster the chance
to create a new character, whom we would be meeting shortly.
Participating
were myself as Carmella Maylock, a cheval trader (or gypsy) who's been
made the default ship's captain; The Gryphon as Stephen Graff, a computer
hacker extraordinaire contracted by the Confederation to do intelligence
work; The Dormouse playing Liang Tze, a Shaolin monk who is strongly opposed
to deadly violence; The White Rabbit as Alauzhi, a large female cat creature
skilled with weaponry; Batman as Steve's girlfriend, Tina Balthazar, a
female mecha pilot who's a bit on the wild and crazy side; and Batman's
roommate as Johann Wolfcastle, an eight-foot-tall genetically engineered
goon with a cybernetic eye, a penchant for weaponry and a thick Austrian
accent.
Batman told
me that Tina and Taiwan (the ship's hard-drinking, idiot-savant engineer
and Carmella's second cousin), have become convinced that Johann is a
spy, although any nation that would hire him as a spy would get what they
deserve. Johann is not exactly gifted in the intelligence department nor
known for his subtlety.
The crew
of the Vandervecken were in the middle of an adventure which had started
one or two sessions ago. They'd been hired by a religious organization
called the Brotherhood of the Sword and contracted to locate a ship that
had been hijacked, but more importantly, to locate its previous cargo:
nearly 100 refugees, members of a religious sect who, after facing persecution
on their own planet, were leaving the Western Worlds Alliance, headed
for a new home, Prizren in the Rimhold Empire. The ship had been hijacked
while en route. I should add that the Confederation Navy had urged the
Vandervecken crew to take this job, because it was in keeping with interests
of the Confederation. The crew of the Vandervecken, while they take on
a variety of different assignments, also sometimes operate as a sort of
black-Ops arm of the Confederation.
In the previous
session, the Vandervecken crew had found the missing ship but neither
the refugees nor the crew. They had, however, figured out that one of
the crew members had been part of an inside operation to hijack the ship.
And they'd found out the name of the underworld figure who'd been involved
in taking the stolen ship to the chop shop.
While returning
the ship to the planet where the Brotherhood of the Sword was based, Carmella
met Johann and, astonished by his size and strength, challenged him to
pick up Liang-Tze with one hand, no easy feet, given that Liang-Tze is
a muscular martial artist. But Johann did it easily and, when he set Liang-Tze
down, Carmella said, "Don't worry. I know you could still kick his
butt."
Tina, meanwhile,
tried to convince Johann that he should use a stunner in battle. Johann
is from the Rimhold Empire, and unlike the Confederation
citizens, doesn't feel compelled to opt primarily for non-lethal force.
The crew
of the Vandervecken, undercover under the name Grievous Angel, arrived
at the home planet of the Brotherhood of the Sword and checked in with
their leader. They told him what they'd learned. Stephen wore his Confederation
uniform, which drew the attention of the leader. The Cheshire Cat, who
plays all the NPCs (non-player characters), took The Punster out of the
room temporarily to discuss something with him. They returned, and the
Brotherhood leader introduced the crew to a tall, blonde individual named
Brother Alexander (but he later told the crew they could call him Brother
Alex), a member of the Brotherhood who had worked with refugee issues
before. The leader wanted him to join the operation to serve as a liaison
to the group, because, as he put it, "You have a liaison to the Confederation."
Brother
Alex was rather quiet, and the crew didn't learn much about him, except
that he had dealt with refugee issues for many years and therefore knew
something about the underworld. As he put it, his type of work often,
unfortunately, put him in touch with unsavory characters.
The crew
took off again for the planet where they'd been told they could find Big
Mickey, on Gregory in the Western Worlds Alliance, the same planet, in
fact, from where the refugees had escaped. En route, Carmella got some
martial arts training from Liang-Tze, who primarily helped her work on
balance and focus. That was achieved primarily from stacking up boxes
in the cargo bay and having her attempt to balance on them.
Because
of previous adventures, the Vandervecken crew was not welcome in the Western
Worlds. In fact, if their true identities were released, they could be
in grave danger, so the crew dusted off their cover identities, and Carmella
pulled out her Molly Ringwald passport.
The crew
needed a plausible story for the border guards when they arrived, so they
decided to pose as merchants, looking for a potential market custom-built
computers suitable for agricultural businesses. As The Cheshire Cat explains,
"The Western Worlds is a developed industrialized society (although
it's far behind the Confederation technologically). However, Gregory is
a poor Western Worlds border planet that eagerly imports agricultural
technology."
The Vandervecken
crew had a few discussions about meeting him and discovered that, since
Stephen spoke the language, he could act as interpreter and take the lead
in the conversation. They changed into their best business suits and decided
what to take with them, in terms of weapons, because of the border agents.
Most of the party didn't take any weapons, but Stephen and Tina took so-called
glass weapons, which are concealable weapons with a low profile for scans.
Johann took a tool bag that contained a couple weapons that could be passed
off as tools.
When they
arrived at their destination, Carmella, Brother Alex and Stephen hit the
streets to learn where they could find Big Mickey. Stephen's contact had
told them to go to a certain restaurant and ask for a "party of five,"
regardless of how many people were in the group. They were seated at a
table and brought food that they hadn't ordered.
One of the
members of the crew took a look around the room and spotted one guy with
a gun in a back corner. Other than that, the room was fairly empty, although
they had reason to suspect they'd been videotaped by a security camera
on the way in.
Big Mickey
came in, an imposing guy, and took a seat at the table. He spoke in Patois,
the language of the Vandervecken crew, so a translator was not needed.
Carmella began to speak, since she had some familiarity with the underworld.
Now, I could
have chosen, as a player, to just roll on one of my skills, such as "Low
Society," and have The Cheshire Cat summarize the results. But I'd
been having extremely bad luck with the dice that night and decided to
role-play it. Of course, Carmella knows more about such situations than
I do, and I floundered for an opening statement.
Brother
Alex, seeing Carmella's uncertainty, offered to take over. I told him
to go ahead. He put all our cards on the table, telling Big Mickey we
were looking for the refugees and that our investigation had led us to
him. He just shrugged and said, "What's in it for me?"
We had a
Big Brain discussion, which means that we're allowed to put our heads
together to discuss options, since the game is sent centuries into the
future when, through advanced medicine and genetic tweaking, the characters
are all a good deal smarter than we are. This allows us to give each other
ideas for how to proceed. The Punster, as Brother Alex, was willing to
expend a lot of money to get these refugees back, but The Cheshire Cat
assured him it would be next to impossible to pay the amount that might
be required. So instead, he came up with a Plan B.
Brother
Alex pointed out to Big Mickey that his underlings had basically given
him up, wiping away evidence of their own involvement while leaving information
that led to him. The authorities would no doubt be interested in pursuing
this investigation, leading them directly to Big Mickey's door. But the
crew knew that he wasn't the top of the food chain, so if he just directed
us to the top of the food chain, they'd make sure the pressure was off
of him.
Much as
in a Law & Order episode, where he might have said, "You
don't have anything on me. Otherwise, you wouldn't be here," he said
that he still needed more convincing, in terms of something that would
make it worth his time. So Brother Alex offered him the bribe we'd arrived
at using our Big Brain: to have Stephen give him executable code for the
Tsunami virus, a nasty virus he'd developed that only attacks Alliance
computers. Big Mickey could find his own nefarious uses for said virus.
At this,
Big Mickey agreed and, with the disk in-hand as well as instructions on
how to use it, he told them the name of the ship they sought, the Kingfisher,
as well as the name of the person, Beata.
As the crew
returned to the Vandervecken, Carmella apologized to them for freezing
under pressure. "Usually, I'm good in these sorts of situations,"
she said. "Good thing Brother Alex was there. Thanks!" He nodded.
The crew
then needed to locate the ship. First, Liang-Tze tried speaking to a dock
worker whom they had previously befriended. He bought him a couple drinks
in a bar. Because The Dormouse decided not to role-play, but instead to
roll his dice against his "Small Talk" skill, Liang-Tze got
into a lengthy conversation about boxes and how much the dock worker hated
them, especially when they had things inside of them. The White Rabbit
jumped in as the dock worker, rambling on and on in an amusing stream-of-consciousness
way about his personal grievances with his job. "And the fork lift!
It hasn't been working for two weeks!"
Finally,
the dock worker got around to the crucial information, which was that
he'd seen the ship in-system three weeks ago ( the same time that the
hijacking took place) and that it was a local ship. However, he didn't
know where it was just now.
The next
route was to go through another contact they'd made, namely an air traffic
controller that Tina had previously talked to, claiming at the time that
she was looking for her lost brother. "Can anybody bake cookies?"
she asked. Carmella, who has good cooking skills, baked them some delicious
cookies.
Stephen
and Tina went to the front desk at the air traffic control tower and asked
to see the specific controller she'd spoken to. She'd found her brother,
she said, gesturing to Stephen, and wanted to thank him. They were OK'ed
to go up.
When they
entered the guy's office, she gave him the cookies and thanked him profusely,
gushing about how happy she was that they'd helped find her brother. Stephen,
meanwhile, asked where the bathroom was and, on his way there, ducked
into an empty office, hooked into their computer network, and retrieved
the information they sought. He'd been looking for the last known arrival
of the ship as well as its last registered flight plan. But he lucked
out and found out its exact location, as well, 250 kilometers (100 miles)
Northeast of the city.
After almost
being spotted coming out of the office, he made a quick stop in the bathroom
and returned to the office, where Tina finished her thanks and they said
good-bye. The flight controller waved to them, busily munching on cookies.
The Vandervecken
crew, on this new information, geared up to go to the rescue of the refugees.
They took Stephen's stealth Rimholder military AWACS (Airborne Warning
And Control System) aircar, which is usually kept behind a concealed panel
in the docking bay of the Vandervecken. Carmella got to ride with Tina
inside her stealth mecha.
Once they
arrived, they saw a refugee camp enclosed by a fence, with guard towers
on each of the corners. It was right next to a large transport ship, emblazoned
with the name Kingfisher. "It's a concentration camp," Carmella
exclaimed.
They made
battle plans. Tina in the mecha would take out the guard towers, while
Liang-Carmella and Liang-Tze, who speaks the language of the refugees,
would approach on foot and calm down the refugees as the battle ensued,
to let them know what was happening and minimize civilian casualties.
Meanwhile, Alauzhi, Brother Alex and Johann would board the ship and take
control.
Now, Confederation
policy is to use non-lethal force wherever necessary, but if you're under
direct threat, deadly force is justified. Some characters, such as Liang-Tze,
have personal reasons to make even more heroic efforts to avoid lethal
force, even when under personal threat. Others, such as Tina and Stephen,
draw no such distinctions.
As Liang-Tze
and Carmella were approaching the camp, Carmella snapped a twig, and a
guard in the nearest tower aimed at them. Tina, in her mecha, took aim
with a rail gun and hit the tower with such force that it exploded into
splinters, killing its two occupants.
I quipped,
"This fight scene will be directed by Michael Bay. And it will be
awesome."
Using a
sniper rifle, from a hill nearby, Stephen provided cover for all three
of them, dispatching baddies who threatened his fellow crew members Tina
blew up another guard tower. While Tina's mecha was still in stealth mode,
when she shot the rail gun, it kicked up so much dust that it made it
made her outline momentarily visible. When a guard on the ground took
aim at her, Stephen took him down with one shot, along with another guard
who ran onto the scene moments later.
Meanwhile,
Alauzhi, Brother Alex and Johann had boarded the ship through an open
cargo bay door. Their plan was to take over the engineering room, where
they could manipulate all the ship's systems until they gained control.
First, though, Alauzhi needed to open a locked door. When she failed at
electronic lock-picking, Johann placed explosives and blew it apart, thus
attracting the attention of members of the ship's crew, as they would
discover shortly.
Outside,
Liang-Tze and Carmella had reached the gate guards. They made quick work
of them, using non-lethal force: a stunner in the case of Carmella and
a stun grenade in the case of Liang-Tze. She disarmed them, taking their
9 mm pistols, as well as the keys to the gate.
Of course,
another guard on the ground tried to attack them, but Stephen acted quickly
to take them down.
Tina took
out the third tower, this time using a laser but nonetheless literally
knocking the tower guard out of his boots, killing him instantly. She
wondered aloud: "I wonder if the guy in the fourth tower gets the
hint and abandons his post."
Sadly for
him, he didn't, and he attempted to strike Liang-Tze, who was using his
grav belt to vault over the fence to speak to the refugees. Carmella insisted
it was a bad idea to open the gate while the chaos was still ensuing,
because they would be frightened and run off, possibly directly into danger.
So, shaking
her head in a resigned fashion, Tina blew the final tower into bits in
a massive explosion. It was awesome. She decloaked her mecha at that point
and made an announcement in the presumed language of the guards: "Surrender
or die." This, The Cheshire Cat told us, was programmed into the
mecha in every conceived language, easily accessed by pushing a button,
for just such occasions.
Liang-Tze
made a general announcement, using his wrist communicator as a loudspeaker,
informing the refugees what was happening. Just then, a guard inside the
fenced area shot Liang-Tze, hitting him in the chest. Only because of
his extraordinary training was Liang-Tze able to carry on, despite the
wound. He threw a stun grenade at the guard, knocking him unconscious.
A nearby
refugee disarmed the guard and killed him with his own weapon, then running
off deep into the camp. Liang-Tze, concerned about the possibility of
further senseless violence, followed.
Speaking
of senseless violence, the boarding crew encountered an elevator full
of baddies, overpowered them, through force (deadly in Johann's case,
nonlethal in Brother Alex's case) and took the elevator up to the engine
room.
At Tina's
announcement, the two guards remaining inside the camp immediately dropped
their weapons and tried to surrender, but Liang-Tze approached just as
the refugee with the weapon aimed at one of the defenseless guards. Liang-Tze
disarmed him, using his collapsible bo staff, and told him, "If you
do that, you'll be just as bad as the people who did this to you."
He promised him that justice will be done.
At this
point, it was about 1 a.m., and The Gryphon and I had to get back to our
doggy, Una. I made sure to point out that even though I was leaving, Carmella
would have used her first-aid skills to patch up Liang-Tze's wounds.
When The
Gryphon saw The Dormouse the next day, he told him the rest of the story.
They had reclaimed the ship and rescued the refugees, taking them to their
destination in the Rimhold Empire. They also discovered who had kidnapped
and interred the refugees. They were a reactionary group from within the
Rimhold Empire who didn't like foreigners, especially poor refugees, coming
into their system. Therefore, they had kidnapped them and imprisoned them
to their own planet.
The Vandervecken
had encountered this group before, and no one was unhappy that the guards
who'd been captured alive were funneled through the Confederation justice
system and had their minds wiped, the severest punishment, used for the
worst felonies. Mind-wipes are then given new identities and reintroduced
into society, far from the places where they had originally lived.
Now, the
Vandervecken crew had agreed to take on this mission despite no promise
of financial reward, in part because of the urging of the Confederation
and in part because of the humanitarian nature of the mission. So they
were very surprised when they were invited to the palace of the Rimhold
emperor in Freya, the capital city. He escorted them down to his treasure
vaults and told them to each pick something as a reward. As The Gryphon
and I weren't there at the time, we won't know until the next time we
play what our characters gained from the adventure, other than, of course,
some delicious cookies, some awesome explosions, and a warm, glowing feeling
inside.
Further
adventures from Confed:
Confed
adventures index
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