Now, when
I first heard the name of the game a couple years ago, I was thinking
of The Wizard Oz. But this refers to a term gamers use to describe
role players who are only interested in accumulating power. They don't
care about plot development or character interplay. All they want is shinier
toys and more abilities.
Munchkins
would love this game. Each round, you draw a card which is either a monster
to fight, a trap that does something bad to you or everyone around you,
or a special card. If the monster is above your ability to fight, people
around the circle can agree to help you, either for free or in exchange
for part of the treasure gained from beating the monster.
Some of
the special cards allow you to do mean things to other players, which
is especially helpful near the end of the game when you're trying to keep
someone from winning. You go up a level every time you defeat a monster,
and the first person to reach level 10 wins.
In the early
rounds, everything depends on the luck of the draw. So for the first two
rounds, I encountered a monster too tough for me to beat and too tough
for anyone to help me beat. This pretty much decimated me so that I never
quite recovered. The Gryphon, sitting next to me, had similar luck.
Batman was
having difficulty, too, remaining level one for a long time because he
didn't encounter any monsters, even after people were powerful enough
to help him. He kept drawing interesting cards, which can give you things
like background story, things to wear (headgear, armor), power objects
or your class (such as Brain, Techno or Mutant).
The cards
Batman drew worked together to create the character of a flying thief.
He had three different cards that allowed him to steal things from other
players. So sometimes if he saw something he liked, he would simply steal
it.
The Dormouse,
on the other hand, drew a card that gave him a background story where
he had touched an ancient idol, which bestowed on him the ability to hold
onto a lot more power cards than he'd normally be allowed to. By the end
of the game, he was ridiculously powerful.
He was a
Brain class, and with all his accumulated power objects, people were joking
that he was a super villain.
There wasn't
much to my character. According to what I drew, she was a Mutant who could
attack with fire and stun people with her cleavage. She wore crystal see-through
body armor. Later in the game, she traded from Mutant to Brain, having
evidently done some studying. Sounds like a very smart comic book hero.
Call me Flame Brain.
Towards
the end of the game is when it gets interesting, because that's when the
teeth come out. I didn't expect it to end the way it did, though.
The Cheshire
Cat had been very mild-mannered throughout the game, helping people out,
sometimes for free, and only being mean when someone had been mean to
him. He talked about how the guys we should concentrate on defeating were
The March Hare and The Dormouse, both of whom were at level 9.
But he was,
as well, and was the first of the three to draw a monster. Knowing that
he would win if he succeeded, we all threw extra badness at him. It looked
like we had won when Batman threw down a card that turned one of the monsters
to his side, because he just wanted to see the game end. We threw even
more monsters at him. It looked really close. We weren't sure who would
win.
And then,
The Cheshire Cat threw down a card that said by divine intervention he
just barely won the fight and, therefore, the game. "How long have
you been holding onto that game?" we asked him.
"Most
of the game," he said. So basically, he knew he could afford to be
nice to everyone, because given the right set of circumstances, he was
guaranteed to win.
The game
was fun. I don't really enjoy games that focus on being mean to the other
players. I prefer games where your success isn't contingent on doing bad
things to the other players. Still, it was entertaining, and the cards
were fun to read. I can see why people like it.
By then,
it was pretty late, so we bid them adieu and drove home.
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