He managed
to just dodge it, fortunately, and then Carmella got the guy in the chest
with her stunner. He crumpled over.
(For some
reason, almost everybody's shots that night were hitting people in the
chest. It's funny, because the way this is determined is by a role in
the dice. This reminded me of my first session, when everyone was hitting
the bad guys in the left arm.)
Now that
the engineering room was cleared, at least temporarily, Steve started
working to transfer control of the ship. Liang patched up the one injured
crew member, with a little help from Carmella. Meanwhile, Taiwan pulled
out a roll of duct tape and started taping unconscious henchmen together.
Another
group of henchmen showed up at the doorway, which had been closed by Steve.
Unfortunately, he made an error and the doors popped open. Naturally,
the henchmen threw a grenade into engineering. This time, Liang's attempt
to bat it out of the way failed. Even though she's doesn't have much of
a throwing arm, Carmella tried and also failed. It looked like their fate
was sealed when Steve managed to toss it away. It didn't make it all the
way back to Axinn's men, who were standing in the hallway, unfazed, demanding
the Vandervecken crew come out and face the music.
They probably
didn't know what they were asking, because Liang did a shoulder roll into
the hallway, and popped up in their midst. Two of Axinn's crew aimed at
Liang's head, but he struck the one with the scariest weapon, who fell
over onto his side, shooting ineffectually into the air.
The other
henchman, unfortunately, got a shot off at Liang before Carmella took
him down with a stunner shot. "Leave my monk alone!" she called.
She and
Liang have developed a bond over the past few adventures despite their
differences. Whenever they're just sitting around the ship, she enjoys
teasing him about his highly developed moral sense, which, for example,
has him running to his cabin to meditate whenever he feels that he has
done something questionable.
Of course,
G.M. and game creator The Cheshire Cat's joke about this is that somewhere,
the Powers That Be sigh at Liang's adventures and keep knocking him down
a peg for his next reincarnation. Right now, he's down to anteater.
They've
been in enough combat situations together, often backing each other up,
that Carmella knows he can be trusted, under fire, to act first and meditate
later. Plus, they're also the two members of the crew with the best medical
skills, so they often end up patching people up together, or stabilizing
bad guys so that they can provide useful information before being stunned
unconscious.
Katie got
off some great shooting, and before long the Vandervecken crew were taping
up more unconscious henchmen. This time, Steve managed to lock the door.
Of course, it was no surprise when more arrived and stood outside the
door, demanding they give themselves up.
Steve, meanwhile,
had been doing everything from disabling their sensors to deleting the
software that allowed them to fire their weapons. He changed the language
on the ship's computer from Empire German to a language, Vair, that he
speaks, as well as Mandarin Chinese, which Liang reads.
The henchmen
were standing outside the door, so Liang tried to negotiate with them
to buy some time. Of course that failed, because they were stubborn and
unreasonable, goons sent down on a single purpose: take care of the boarders.
Carmella
stepped in and tried to confuse them by asking if any one of them was
Sven, because there was somebody there just barely conscious, muttering
something about some room on the ship and something he had forgotten to
turn off, and a critical failure. This confused them temporarily, but
didn't deter them for long. They set off some sort of charge which breached
the doors and then entered.
At about
this time, The Paper, who was playing Katie, had to turn in because she
had to get up the next day. Likewise, The Martial Artist, who plays Taiwan,
and his wife The Book Lover, who'd been observing, had to head out. The
Cheshire Cat told us to assume that Katie had left to guard the boarding
pod and that Taiwan had hit his head during one of his attempts to dodge
the wrench and was unconscious.
The fight
continued. This time there were three, and they were easy to stun into
submission. Liang used the opportunity to use his staff as a negotiating
tool, hitting a pressure point on one of the conscious henchman and asking
him how many more crew there were. He said there were four, and Liang,
who's skilled at detecting lies, could tell he was telling the truth.
We paused
the game to put our heads together to strategize. Since this game takes
place far in the future, the assumption is that human beings have evolved
even further and are a lot smarter than we the players. This makes it
possible to suggest things to people but remain in character, because
you, as a player, might not understand things that your character might.
If someone else could think of it, it's possible the Big Brain could.
We got into
a pretty good argument over it. Now that both Katie and Taiwan were effectively
out of commission, you had two characters with highly developed moral
compasses against Carmella, who, as her character sheet says, is "ethically
challenged." They were talking about just inconveniencing the crew
of the Axinn by messing with the ship and then leaving. But this foiled
the whole purpose of the counterboarding mission, which was, after all,
to scavenge parts. Carmella adamantly insisted they had to do that. After
all, Taiwan and Katie would have wanted that, too.
Soon, they
reached a compromise. Instead of taking the entire ship, they would just
radio to the Vandervecken and get a list of the parts that would be required.
(It's an interesting component of the game that the Vandervecken is a
princess class cruise ship outfitted with many, many living spaces. Unless
there's some in game reason that a given character is no longer on the
ship, any character who has ever been on the Vandervecken is assumed to
still be on board somewhere. This is why, for example, all the active
members of the crew can just take off and leave the Vandervecken floating
in orbit.)
Of course,
by this point, the idea became that Liang would "negotiate"
with the captain. Steve got him up on the communications systems. Liang
told him that the Vandervecken crew was in a much better position than
him, having complete control of the ship. Steve turned off the lights
in the bridge, just to make his point.
Axinn, however,
told them he was in control of the scuttling charges and would blow up
the ship before he'd let anyone take it. Of course, this was no longer
the goal. The goal was just to distract him long enough for Steve to work
his hacking magic and for Carmella, after dragging unconscious Taiwan
to the boarding pod, to zip around the outside of the ship in her space
suit, cutting out and removing the parts they needed.
There were
so many, she had to use a floating cart she found in the landing bay.
Liang said,
"Well, it looks like we've reached an impasse. Would you find it
acceptable if we just took some parts we need and get on our way?"
Axinn was willing to consider this, depending on what the parts were.
As Liang
ran down the list, Axinn kept nixing any of the important parts. Meanwhile,
while he was saying no to sensors, Carmella was outside the ship using
a laser to remove the sensors and stack them in the cart.
As he said
no to weapons systems, Carmella was stacking up lasers and, to render
Axinn more ineffectual, kicking his missiles off into space.
She also
cut out their navigational gear. For good measure, she took out the roll
of duct tape, which she had been using to tape up unconscious crew members,
and taped a big "L" on the front of the ship for "Loser."
Then, back
in engineering, she removed the most important and expensive bits of the
ship, two of the most essential elements for a fusion drive, including
the so-called fairy-cake, which powers it.
The task
completed, Liang had managed to stall the captain for about 10 minutes,
during which time Steve finished his hack of the system. This included
setting a really bizarre password and changing the start up sound to the
national anthem of a particularly backwater planet. He had also used this
time to send a text message to the race leaders to let them know Axinn's
ship, the Sunside, was dropping out of the race because he had violated
the rules by ending his glimmer jump too close to the Vandervecken. The
race leaders had responded, confirming the Sunside was now disqualified.
Still talking,
Liang put his communicator next to the microphone so he could continue
to talk to the captain while they were making their escape. Then, just
for fun, the crew flew by the observation window of the bridge, waving
at Axinn, pointing to the scavenged parts and mouthing, "Thank you."
As the crew
docked at the Vandervecken, Liang had already made internal peace with
his part in the adventure. "You know, karmically, he was a real bastard."
Further
adventures from Confed:
Confed
adventures index
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